![]() We're trying to get a video together so I'm going to leave screenshots off for the moment, but hopefully you can see the towns soon. Pretty much the same topics as last time, but I'll try not to just be quiet and instead give an update ha ha.New equipment images on the full body tiles for equipment like artifacts and divine weapons also coming, and I think new item images as well. Work continues on portraits as well, from goblins and kobolds to clothing variations and animal people. All menus support keyboard only, mouse only, and hybrid approaches. There were so many options buried inside of conversations - I still need to do performances and the secret identity specifier, for example. Combat menus, the log, status, and character generation feel like the big ones left to do, but stuff always comes up ha ha. Jumping, picking things up, climbing, inventory, and conversations (aside from a few gnarly cases) are done. I've been hitting interface menus one at a time. Here also from a few weeks back is the latest Blindirl interview! We're aiming to get the revamped Adventure Mode released by April! The video I mentioned back in October was posted, an adventure mode trailer that was originally shown on PC Gamer alongside some anticipated unreleased games for next year.Just going to keep plugging away at Adventure menus and the archery stuff will happen when it feels like a good day for bug fixin'. I have to get away from Adventure mode at some point to work on archery issues at the bare minimum before 50.12 is ready to go, but there's a lot to do everywhere. There's more sorting/filters now (job search and sorting, alphabetized professions, etc.) We're also working on some improved statues of Jacob's that should be in 50.12, and in Adventure land, Carolyn has drawn some cool armor and clothing portrait variations while Neoriceisgood prepares more animal people portraits. Putnam has been improving the Fort mode interface. I guess my test adventurer has an irritating personality ha ha. I had to go back and clean up an old technical problem, and it briefly led to an error where my adventurer would autonomously argue with the hippo person from the trailer every time I took a step. Arena adventurers are back in and I did some work to make conversations and regular announcements work nicely together. You'll get farther that way.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.11 (October 3, 2023) Windows LinuxĪll Versions Current Development: RSS Feed, Release Feed, Variously progressing along. That said, it might even be more fun to take turns digging in the same cavern. There are three save slots, which is great for families sharing a device. Gem Miner is a quality app that has quite a high replay factor (the caverns change each time you start a game or level). And, after digging and digging in the free play mode, the challenge levels change things up by setting goals to achieve. Despite these issues, there is something thrilling about finding your first gem. It's great that they're challenging, but it's also fun to be able to achieve something early on. The second is that the "Challenges" start off pretty tricky and stay that way. It would be nice to have the occasional common gem to find earlier on as motivation. So deep, in fact, that you may start to wonder if there are actually any gems in the game. The first is that you'll have to dig pretty deep to find your first gem. There are two minor flaws that keep this app from being as good as it could be. Lantern? It's up to you, but it could be the difference between success Or splurge on an elevator? Do you want a bigger backpack or a bigger You'll need to ration your resources carefully. To meet specific criteria before the time runs out. The primary game mode is a free play mode, but there are also nearly aĭozen "Challenges" to complete. GEM MINER: DIG DEEPER is a fun way to pass some time.
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